Woyzeck Game

SUOMEKSI

MEET YOUR GHOSTS, pray, WAIT, LET WOUNDS HEAL, FIND A CONNECTION."

RAILWAY SQUARE, HELSINKI from 19th to 29th of April 2022

The game-play explores bodies and machines, dreams, ghosts and everyday life mixing in cyborg citizenship. It consists of installation that includes tent and terrarium, performance, video game, publication and discussion series.

Woyzeck Game is a procedural game experience shared with the public, in which the public has the opportunity to participate as a viewer, gamer or game character. In the game-play, the audience has the opportunity to guide a human avatar game character by using remote-controlled-human technology (using earphones, a microphone and a video connection), or try out how it feels like to act as a game character.

The gamer is seated in a separate room and gets to play with the character of Franz Woyzeck, played by a performer, who lives in a glass terrarium. In the game, the task is to take care, go through everyday life while the audience watch along.


The interactive experiment fuses together performance, video game, installation and public space. The performance suggests a participatory, active and reality-shaping role for theater as a place for community rethinking themselves and their relation to power and structures. At the same time with the premiere, ntamo publishes Woyzeck Game manuscript in book form (in Finnish). You can buy the book at ntamo's online store or at the location. 

Free entry!

Art is free, you can support us by buying a program publication (pea soup on top of the deal!)

 

Content notice: may contain nudity, contains references to violence.

 

We kindly ask that you respect the braver space principles when you participate in the event.



group

Performing: Lin Da. Producer: Veera Lamberg. Creative coding, technical implementation of the game, sound design: Viljami Lehtonen. Directing, performing, coding assistance: Lauri Antti Mattila. Screenplay: Lauri Antti Mattila & Klaus Maunuksela. Lighting design: Alina Pajula. Costume design: Jenni Räsänen. Space: Teija Turtio. Coding assistance: Peter Tapio. Construction: Heikki Häkkinen and Erno Parikka / Erhe oy. Graphic design: Pauliina Nykänen. Book: ntamo.

production

Live Art Society, Lauri Antti Mattila

SUPPORTERS

Alfred Kordelin Foundation, Finnish Cultural Foundation, Arts Promotion Centre Finland, City of Helsinki, Samuel Huber Art Foundation, Live Art Society.

Duration: 3-3.5 hours. You can also leave the event in the middle.

Accessibility: The tent has an approx. 3 cm high doorstep. Space for a wheelchair can be arranged if needed.

 

The gamer is being instructed before starting the game.

Gamer’s view is mirrored thru screens to the audience.

The Gamer’s Room is separate from the stage.

Photos: Yoshi Omori 2022

 

BRAVER SPACE POLICY

In our events, we kindly ask you to agree to uphold these guidelines for braver space. A braver space is a supportive, non-threatening environment that encourages open-mindedness, respect, a willingness to learn from others. It’s about being friendly, inclusive, caring, considerate towards others.

  • Respect and support each other

  • Give space and give others chance to speak

  • Learn from each other. Our being together is committed to learning, so that we can continually grow to be a more considerate community, proactively challenging our ways of living together. We want to create a space where it's possible to take responsibility, to learn and to grow together

  • Don’t presume the gender, background, sexuality, physical or mental abilities of others

  • Do not discriminate. We do not tolerate discrimination: racism, ageism, sexism, heterosexism, transphobia, ableism or discrimination based on other personal traits.

  • Respect other people’s boundaries. Always discuss them beforehand. Ask when unsure.
    Take responsibility for your actions. No means no.

  • If you encounter harassment, discrimination, threat or other troubling situations or feelings, contact safety persons (wearing laboratory technician’s coats) or after the event the Live Art Society’s producer, Veera Lamberg: +358 44 725 7700, info@esitys.fi)

  • We are happy to receive any feedback.

The installation is open daily from 7 a.m. to 9 p.m.

Woyzeck’s Peer Support Group

Woyzeck's Peer Support Group always meets after the performance. You can find the program here!

Meeting Woyzeck

A participatory installation lasting 11 days. Come to visit. Make an appointment or stop by spontaneously.

Register as a gamer

Instructions for registering as a gamer can be found behind the link.

 

Games/Performances

Tue 19.4. at 6 p.m. Chapters 1 and 4

Wed 20.4. at 6 p.m. Chapters 3 and 4

Thu 21.4. at 6 p.m. Chapters 1 and 2

Fri 22.4. at 6 p.m. Chapters 1 and 4

Sat 23.4. at 2 p.m. Chapters 1 and 2

Sun 24.4. at 2 p.m. Chapters 3 and 4

Tue 26.4. at 6 p.m. Chapters 1 and 4

Wed 27.4. at 6 p.m. Chapters 1 and 2

Thu 28.4. at 6 p.m. Chapters 3 and 4

Fri 29.4. at 6 p.m. Chapters 1 and 4

 
What could be the kind of change that opposes the transformation that the machinery demands from us and does not consider any change important?

Woyzeck Game pushes its players to constant introspection about the human part, the meaning of work and what it really means to respect each person’s characteristic quality. Is it just a brand or could the respect start from something completely different than suitability for working life?

Rarely do I become as aware of the many emotions associated with a situation of exercising power. The atmosphere of Woyzeck Game becomes vulnerable, even dreamy. The show sensitizes you to encounters and is relentless towards the abuse of power.
— Maria Säkö, Helsingin Sanomat 21.4.22
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